A Complete Optimization Pipeline for Spine2D JSON files
Flexible node-based architecture covering every aspect of Spine 2D optimization.
Up to 35% File Size Reduction
Don't let heavy JSON files slow down your game loading times. re-polish significantly reduces data payload by eliminating redundancy and optimizing curve mathematics.
⚡ Faster Parsing Time
💾 Lower Memory Usage
🎮 Optimized for Mobile & Web
✅ Supported versions: Spine 2D 3.7 - 4.2
Full compatibility with Spine versions 4.2, 4.1, 4.0, 3.8, and 3.7. We support both modern and legacy projects.
Key Features
Flexible node-based architecture covering every aspect of Spine 2D optimization.
A Complete Optimization Pipeline
Flexible node-based architecture covering every aspect of Spine 2D optimization.
Automatically identify and remove redundant keyframes. The algorithm analyzes linear segments and static tracks, cleaning up your timeline while preserving the original motion integrity.
Drastically cleaner JSON files.
Transform dense, baked keyframe sequences into smooth Bezier curves. Utilizing advanced algorithms (like Schneider), it reconstructs natural motion paths with minimal control points.
Smoother animations and reduced runtime calculation overhead.
Unpack and repack your texture atlases with higher efficiency. Features polygon-based packing and mesh cropping to eliminate wasted transparency and reduce texture memory footprint.
Save VRAM and reduce draw calls.
Rescale your entire skeleton data, including bones, attachments, and animations, by a specific factor. Perfect for porting assets between different resolutions or game engines.
Adapt assets without re-exporting from the source.
Simple, Transparent Pricing
Choose the plan that fits your needs. All plans include core optimization features.
Free
Perfect for trying out the editor
- Basic Node Graph
- JSON Viewer
- Timeline with multiple tracks and customizable animation mixing
- Limited Optimizations
- Spine versions: 4.2, 4.1, 4.0, 3.8, 3.7
Plus
For indie developers
- All Free Features
- Optimization toolkit covering keys, curves, and textures
- Bake physics into keyframes
- Clean baked keys into curves
- Graph Presets
- Priority Support
We Value Your Feedback
Found a bug? Have a feature request for a new Node? Let us know.
