The Performance panel shows real-time runtime metrics for the currently playing skeleton(s).
Real-time
- FPS — frames per second measured by the monitor.
- Frame Time — time per frame in milliseconds (lower is better).
- FPS chart — last 120 samples displayed as bars.
Skeleton metrics
- Visible Slots — how many slots were visible on the last sample.
- Avg. Visible — rolling average of visible slots (more stable than a single frame).
- Vertices — current vertex count used for rendering.
- Bounds (px) — current skeleton bounds width×height in pixels.
- Avg. Bounds — rolling average bounds.
- Largest Texture — the largest atlas page (by dimensions) detected for the skeleton.
- Texture Memory — estimated total texture memory for loaded atlas pages. When available, the panel also shows a per-page breakdown (file name, dimensions, and estimated size).
Improvements (when Optimized is available)
- Slot Improvement — compares Avg. Visible between Original vs Optimized.
- Memory Change — compares Texture Memory between Original vs Optimized.
