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Viewer: Performance Panel

performancefpsmemoryui

The Performance panel shows real-time runtime metrics for the currently playing skeleton(s).

Real-time

  • FPS — frames per second measured by the monitor.
  • Frame Time — time per frame in milliseconds (lower is better).
  • FPS chart — last 120 samples displayed as bars.

Skeleton metrics

  • Visible Slots — how many slots were visible on the last sample.
  • Avg. Visible — rolling average of visible slots (more stable than a single frame).
  • Vertices — current vertex count used for rendering.
  • Bounds (px) — current skeleton bounds width×height in pixels.
  • Avg. Bounds — rolling average bounds.
  • Largest Texture — the largest atlas page (by dimensions) detected for the skeleton.
  • Texture Memory — estimated total texture memory for loaded atlas pages. When available, the panel also shows a per-page breakdown (file name, dimensions, and estimated size).

Improvements (when Optimized is available)

  • Slot Improvement — compares Avg. Visible between Original vs Optimized.
  • Memory Change — compares Texture Memory between Original vs Optimized.